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Realtime Asset Artist (Project Hire)

Culver City , Califórnia; (Onsite)

ID da oferta JR107989 Candidatar-se Exibir vagas salvas

This role is a limited term position up to 6 months.

Responsibilities: 

  • Work with filmmakers and creative supervisors on designing environments, assets, and characters to work within Unreal in an Advanced Visualization pipeline

  • Lead artistic team in development of high quality assets

  • Ingest assets from 3rd parties and integrate into virtual visualization environments

  • Build assets to an adjustable quality level determined by many factors including available development time during the visualization process

  • Is active in the creative process and communicates goals and objectives to the team 

  • Providing long-term strategic planning and inspiring technical solutions regarding asset development

  • Leverage latest advancements in Unreal Engine to expedite asset development process

  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards

  • Technical ability to create project level shaders and to utilize Unreal blueprints in the development of assets. 

  • Work with production support to plan schedules, commit to deliveries, and inspire artists to deliver great results

  • Lead, coach, and mentor artists to create a unified vision for projects 

Baseline:

  • Portfolio of work showing modeling and texturing expertise across a variety of types of models with a focus on environment models, props, and sets.

  • 5+ years of experience with real-time content creation including:

  • 5+ years of experience of hard surface, and environment modeling using Maya (preferred), or Max

  • Experience using sculpting tools like Z-Brush.

  • Experience creating textures and materials that adhere to Physically-Based Rendering principles using Substance Designer and Painter.

  • Extensive experience with Modeling, Unwrapping, and Texturing.

  • Experience crunching something down to a low-polygon count, (but knowing where to preserve details)

  • 3+ years experience developing games, or VR/AR titles using a real-time 3D game engine like Unity or Unreal (preferred) including at least 2 shipped titles.

  • Ability to take film-quality assets and prepare them for performant rendering in an AR/VR environment.

  • Experience creating material and shaders in Unreal

  • Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Confluence, etc.)

Would Be Nice:

  • Visual Effects experience (Nuke, Renderman, VRAY, etc)

  • Ability to create concept and previsualization assets.

  • Photogrammetry and Scanning experience.

  • Experience lighting in Unreal and Unity

  • Basic Scripting Knowledge (C++ / Javascript / Python)

  • Animation/Rigging Experience 

The anticipated base salary for this position is $55 - $70/hour. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.

To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.

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