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Real-Time Engineer (Project Hire)

Culver City , Califórnia; (Onsite)

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The Real-time Engineer is responsible for developing and supporting Sony Torchlight’s Virtual Production and visualization and publishing toolset. This can range fromcreating Shotgrid integrations for Nuke, Unreal, and Maya, to building render farm automations for DCCs. This engineer will be an API wizard who is dedicated to improving the User experience and UI Development.The Real-time Engineer will pull from a solid foundation in Python, as well as working alongside the Pipeline Technical Director, Virtual Production Supervisor and Producers. Together, this team will continue to architect a state-of-the-art pipeline that empowers filmmakers and artists alike with cutting-edge technical tools, and seamless user experiences.

A career at Sony Pictures Entertainment is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry. 

This role is limited term up to 6 months.


Responsibilities:

  • Develop and support tools for visualization, motion capture, real-time rendering, virtual camera workflowsand publishing Qt’s and EXRs per based on productions specifications.

  • Work closely with artists and production in all departments on tool creation in a fast-paced environment.  

  • Facilitate and advise on data I/O 

  • Support Rendering efforts, including debugging render issues 

  • Train and support supervisors/artists with use of this pipeline and it's tools 

  • QA tools being developed internally 

Essential Skills:

  • Highly adaptable with a strong post-production background

  • Ability to write adaptable code for changing needs. Comfortable with redesigning deliverable products for each new production.

  • Python / C++ development skills 

  • Familiarity with filmmaking pipelines, data I/O, DCC compatibility, and color pipelines.

  • Strong & proven communication and problem-solving skills 

  • Experience working with Nuke, After Effects and other DCC software 

  • Experience working in a software development team and interacting graciously with all team members, including artists and production.

  • Experience creating tools and scripts for Nuke and Deadline are essential. After Effects Maya and Unreal scripting experience is a big plus

  • A solid knowledge of post-production, VFX and Animation production and its iteration process  

  • A desire to learn from others, take on increasingly challenging work and a love of new and emerging technologies.

Software knowledge:

  • Nuke (Required)

  • Deadline (Required)

  • ShotGrid (Required)

  • Autodesk Maya (Required)

  • Unreal Engine 5 

  • Perforce 

  • DaVinci Resolve 

  • Substance Painter 

  • Houdini

The anticipated base salary for this position is $120,000 to $150,000. This role may also qualify for annual incentive and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.

To request an accommodation for purposes of participating in the hiring process, you may contact us at SPE_Accommodation_Assistance@spe.sony.com.

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